{April Engineering Terms } 1. fuel cell: A device that produces an electric current 2. incinerate: To reduce something to ashes 3. limitation: Something that limits you 4. offset: something that counters something else 5. packet (as it relates to computers): one unit of binary data 6. pneumatic: of or pertaining to air [Ex: jet engine] 7. recycle: to treat so it is suitable for use again 8. specifications: the act of specifying 9. tangent: going off topic 10. work: an effort produced to accomplish something
{March Engineering Terms} 1. Oscillate: To move back and forth in a certain direction 2. Right triangle: A triangle with a right angle 3. Icon: A picture that is used to represent something 4. Sketch: A rough, free hand drawing of your object/design 5. Annotate: Adding descriptions or doodles to your blueprint
{January and February Terms} 1. Design Process: The steps you use to make an invention 2. Problem: A situation to which you can't find a solution 3. Concept: An idea 4. Brainstorming: Where you generate ideas for your invention 5. Generate: To bring into being; to create 6. Research: To find information on a certain topic or item 7. Iterate: To do something over again; to repeat 8. Solution: The answer to a problem 9. Construct: To build something 10. Test: An evaluation to prove the truth of something; a series of questions to find knowledge or know how 11. Prototype: A working model of your idea 12. Evaluate: To judge something or appraise it
{Weeks 9 & 10} 1. Action: Something that happens in response to an event 2. Backgrounds: Colors or Images that are the foreground of the game 3. Events: specify how objects should behave 4. GML: programming language built into a game 5. Instances: is one particular____________of an object 6. Objects: are entities on the game that do things 7. Resources: in game maker you can can define various types of____ 8. Rooms: Where your game takes place 9. Sprites: the characters or objects in your game 10.Variables: the actions your sprites can have